DirectX Raytracing is the first step toward a graphics revolution – Ars Technica
Ars TechnicaEnlarge / This image from EA’s SEED group shows off realistic shadows, reflections, and highlights using DXR. Project PICA PICA from SEED, Electronic Arts · reader comments 7. Share this story. At GDC, Microsoft announced a new feature for DirectX 12 …Microsoft’s DirectX Raytracing paves the way for lifelike gaming, the graphics holy grailPCWorldNVIDIA […]
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